It is centered behind the iris lens, instead of on top of it. Technically, the pupil is not actually a black dot, but a small hole through which light enters the eyeball. But, the farther the eye is turned, the more prominent this iris “bump” becomes. When we draw an eye from the front, we don’t need to worry about this detail. Rather, it is raised a bit like a contact lens would be. In addition, the iris is not painted flat onto the eyeball. The size of the pupil varies from person to person, and it also depends on the light situation and the mood. Viewed from the front, the iris is about half the size of the whole eyeball. Let's keep that in mind as we explore the next steps. And if we look closer, it becomes obvious that cartoonists have given a lot of thought to the shape of the eyes - even if they choose what at first appears to be a simple form of representation. There’s good reason that this basic type of eye representation is a cartoon, comics, and animation classic: These cartoon eyes can portray a pretty wide range of emotions. We soon realized that downward pointing eyelids tend to look angry or evil, and upward pointing eyelids tend to look sad or meek. So, we added an upper eyelid in the eye circle shape. As a next step, we intrepid illustrators felt like we needed to express emotions through the eyes. This abstract representation actually sums up pretty precisely what eyes are all about: They are two spheres and each sphere has a pupil indicating the direction of vision. After a few attempts, it probably turned into two circles with dots in the middle. Everyone who has ever painted a face before has probably started by putting two dots or strokes for the eyes.
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